Baccano!; animated fantasy crime series, Japan, 2007; D: Takahiro Omori, S: Hiroyuki Yoshino, Masaya Onosaka, Sayaka Aoki, Akemi Kanda, Atsushi Imaruoka, Keiji Fujiwara, Kinryu Arimoto, Sanae Kobayashi

In the 18th century, while on a ship traveling through the Atlantic Ocean, alchemist Maiza and Huey draw a star on the floor and summons a demon which mixes them a magic potion that grants immortality to anyone who drinks it. Over a dozen passangers onboard drink it, but one among them, old bearded man Szilard, opposes the consensus to not share the formula of the potion with the world, and kills some of them by "sucking" their bodies. The passangers scatter... Chicago, 1 9 3 0s. In a train heading for New York City, "Flying Pussyfoot", the Russo gangsters, wearing white clothes, led by sadistic Ladd want to hijack the train, but clash with Lemure cult, wearing black, that want to hold a Senator's family hostage to pressure him to release their leader Huey from prison, whereas other people intervene: two clumsy thieves Isaac and Miria join forces with outlaws Jaccuzi, Nick and Nice to protect the passangers. The train is saved, and assassin Vino is able to throw Ladd and his fiancee Lua out... Szilard finally perfected the elixir, but its bottles are stolen by delinquent Dallas. Szilard's own humanoid creation, Ennis, advises Firo to "suck out" and kill Szilard.
An anthology told in non-chronological order, all telling one grand story, "Baccano!" is a peculiar fantasy crime anime which works the best in its first three to four episodes, but loses that inspiration and awe later on, settling more for just routine and schemtic chases and fights. There are some creative ideas at the beginning: for instance, in episode #2, the silly crime couple Isaac and Miria decide to try out their luck digging for gold in an underground mine, or as he comically describes it: "I mean, we're stealing gold from this Earth!" Four months later, after they didn't find anything, they decide to go to New York City, and Isaac explains his plan: "By the way, a train robbery means... Going to the destination by train, then commit a robbery... Then jump on a train again and run." Cut to Chicago, where a car is parked in front of a building where an old man is sitting on the porch, listening to a baseball game on the radio. The radio announcer goes: "He raises his arms... and he threw!", as this unravels in tune to Isaac and Miria, wearing baseball uniforms, hitting two gangsters near said car with baseball bats, stealing their bags and running away, in a "home run". This couple is both stupid and charming at the same time. The setting of "Baccano!" is much more complicated, though, with dozens of subplots unraveling parallelly, involving gangsters, alchemists and the smuggling of an immortality elixir. However, too many stories start going in way too many directions, until they overburden the viewers' patience.
Episode #3 has a clever scene: two gangsters arrive at The Daily Days newsdesk and ask where Dallas Genoard is hiding, and the newspaper editor Nicholas greets them, since the newspaper isn't only a newspaper, but an information shop as well, where info can be sold. The gangsters don't want to pay 500$, reach for their shirt—but all of the dozen reporters inside the office suddenly stop typing and raise their guns at the gangsters, showing they cannot be that easily intimated. More bizarre ideas start to take over the story, though. In that same episode, a man, Barnes, suddenly raises a sledgehammer and squashes a poor mouse tied to a wood plaque on the table. However, in a twist, the blood suddenly starts flowing back, "Terminator 2"-style, until it assembles back to the mouse and revives it, meaning that Barnes perfected the immortality elixir. The story of how the elixir bottles are stolen and handed over from person to person, thinking its only liquor, would have sufficed, but "Baccano!" for some reason decided to overstretch the story way its breaking point, by inserting a weird train hijacking subplot—since these two stories don't have much to do with each other, they clash badly sometimes. Moments of sadistic splatter violence contaminate the story the most, when better, more sophisticated ideas or solutions would have worked better. For instance, sadistic criminal Ladd and assassin Vino are the worst. In order to force a man to anwser his questions, Vino holds him above from the running train, lowering his hand down the speeding railroad tracks, grinding his arm to a bloody pulp. In another, the kid Czeslaw turns out to be an immortal, meaning that no matter how much he will be hurt, he will still regenerate at the end, but Vino holds him and insists on hurting him by cutting off his fingers in episode #11. Ladd, on the other hand, has a bizarre wish that he must be the one who will kill his fiancee Lua. This doesn't work. Out of over twenty characters, at least half could have been cut to better focus the meandering storyline, since overburdening doesn't always lead to overabundance of quality, whereas the finale is weak and feels arbitrary.
Grade:++